Title: Evaluation, Orientation, and Action in Interactive StoryTelling.
Abstract: Interactive storytelling encompasses a wide variety of applications and systems that aim to allow players in a virtual world to affect the narrative progression prescribed by the author. The story world is often modeled by a set of hand-crafted causal and temporal relationships that define the possible narrative sequences based on the user’s actions. In our view, a more promising approach involves applying methods from statistical language processing to create data-driven stories. Here, we explore integrating a typology of narrative clauses from Labov & Waletzky’s theory of oral narrative (henceforth L&W) into the Say Anything data-driven storytelling approach. We show that we can automatically distinguish EVALUATION clauses from ORIENTATION and ACTION clauses with 89% accuracy in fables, suggesting that it will be possible to develop new types of data-driven stories using L&W’s typology.
Publication Year: 2013
Publication Date: 2013-01-01
Language: en
Type: article
Access and Citation
Cited By Count: 2
AI Researcher Chatbot
Get quick answers to your questions about the article from our AI researcher chatbot