Title: Sketching a Map of the Storylets Design Space
Abstract: Linear and branching narrative structures are widespread in games, but limited in their dynamism and expressiveness. We consider the alternative storylets model of interactive narrative content, in which a game's narrative is assembled from a database of discrete, reorderable narrative "chunks" or "modules" known as storylets. This paper represents a first attempt to map out the design space of storylet-based narrative systems in games. We define the common elements of storylet-based systems; categorize such systems along several distinct dimensions; and survey implementations of such systems in existing games.
Publication Year: 2018
Publication Date: 2018-01-01
Language: en
Type: book-chapter
Indexed In: ['crossref']
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Cited By Count: 16
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