Title: The Design and Implementation of a Virtual History Museum Walking-through System Based on OpenGL
Abstract: The system is based on OpenGL 3D graphics library,and it implements virtual walkthrough using 3DS Max building language and Visual C++ exploitation language.And system constructs scene's models by reading 3DS files,and implements scene's browsing arbitrarily by using keyboard and mouse,and also can achieve reduction,amplification,rotation,and other basic function.In addition,through the collision detection technology in the system,the real sense of virtual scene and the immersion of the user are increased.The system uses object-oriented theory.And the exploitation is simple and convenient,and the development is low-cost.The scene has well third dimension and real-time,meeting the users' basic requirements.
Publication Year: 2010
Publication Date: 2010-01-01
Language: en
Type: article
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