Title: Realization of Real-time Dynamic Shadow Algorithm and Its Application in TGE
Abstract: There are two types of shadow: hard shadow and soft shadow.In the 3D computer graphics system,the shadow volumes algorithm was used to generate hard shadows at some time in the past,and soft shadows were generated by time-consuming rendering.The real-time dynamic shadow is generated by the way of the penumbra wedge rendering along outline rendering of the shadow with hard edges.The method is optimized by using the current graphics hardware,and the shadow performance is increased by the depth bound and Shader Model 3.0 pixel shader optimization.Finally the shadow algorithm is applied to the Torque game engine.
Publication Year: 2010
Publication Date: 2010-01-01
Language: en
Type: article
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