Title: Real-time shadow rendering in large-scale scene
Abstract: An optimized shadow volume algorithm was developed to render shadow in large-scale scene.Detection data was obtained by accessing the simplest LOD to determine silhouette edge.Redundant internal edge was removed to improve detection efficiency.Shadows were rendered using CPU based Z-pass algorithm or Z-fail algorithm within vertex shader according to model's position.Tests on large-scale scene of the marine simulator show that the proposed algorithm can meet the requirements of real-time and reality for shadow rendering.
Publication Year: 2008
Publication Date: 2008-01-01
Language: en
Type: article
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