Title: Proceedings of the 10th International Conference on Interaction Design and Children
Abstract: This year marks the tenth anniversary of the Interaction Design and Children conference, and we are excited to reflect on the past while looking forward to think about new directions in the areas of interaction design and children's technologies. The primary objectives of the IDC conference are to understand children's needs and how to design for them, by presenting and discussing the most innovative research in the field of interaction design for children, by exhibiting the most recent developments in design and design methodologies, and by gathering the leading researchers in the field of interaction design for children. This year we look back at our first ten years, while at the same time, we continue to think about the ways that IDC can explore new technologies to support and empower children in a climate of increasing societal challenges. One of the papers in this volume, "Examining Values: An Analysis of Nine Years of IDC Research," by Svetlana Yarosh, Iulian Radu, Seth Hunter, and Eric Rosenbaum, helps us reflect on our past by providing an excellent summary of the trajectory of the conference, and the IDC community, over the past decade. Dr. Jim Grey's opening keynote, "From Academic Project to Viable Business: Growing Value for Children, Parents, and Teachers," and Dr. Mike Eisenberg's closing plenary, "Interaction Design for Children in Fluid Technological, Economic, and Political Times," turn our attention to the ways that we can strengthen the impact of our work in this area today and into the future. IDC 2011 seeks to build on the work of previous conferences while expanding the community of researchers in the field within a more focused arena than those found in more general HCI conferences and publication venues. In particular, we adopt the theme, "Designing When Boundaries Blur: Reshaping Interaction Design in the Pervasive Technology Landscape," to reflect both the inherently interdisciplinary nature of the field and its role within highly dynamic social and technological contexts. We adopt this theme to emphasize the fact that as technologies for children continue to evolve and become increasingly pervasive, many of the contexts that we work in are changing and melding in new ways, forcing us to rethink how we design for integrated, technology-enhanced contexts and how we position our work more broadly. Current technology developments are changing the notion of interaction and technology. Some technologies are shrinking in size, as seen in the rise of networked, mobile technologies, such as smartphones and tablet devices, allowing children to easily take and use technologies in contexts distinctly different from those of the adult world. At the same time, as technologies such as large displays, embedded technologies, tabletop surfaces, and haptic interfaces become increasingly ubiquitous they create opportunities for entirely new forms of interaction uniquely attuned to the needs and interests of children.
Publication Year: 2011
Publication Date: 2011-06-20
Language: en
Type: paratext
Indexed In: ['crossref']
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Cited By Count: 29
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