Title: A Place to Discover, Imagine, and Change: Smart Learning with Local Places
Abstract: Following the results of a study focusing on the unique affordances of mobile technologies that support their informed integration in learning, a novel pedagogical model has been developed. This model was tried out within the context of geography and cultural heritage in four different cases. The first part of this paper briefly presents the main findings of the study and sketches the emergent uniqueness profile of mobile apps for learning. The second and main part outlines the DICE model (Discover, Imagine, ChangE) that was developed for designing place-based learning activities with the assistance of mobile apps, and presents its main characteristics through data gathered from the four cases. Through participating in DICE activities, learners uncover the invisible in familiar places and become more aware of their surroundings, while the place becomes a powerful object to learn with.
Publication Year: 2019
Publication Date: 2019-01-01
Language: en
Type: book-chapter
Indexed In: ['crossref']
Access and Citation
Cited By Count: 3
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