Title: When a robot understands Brazilian Portuguese
Abstract: Abstract This paper sets out to highlight some of the complexities involved in the game localization process by presenting a case study centered on the educational game Ludwig. It was released in Austria in 2011 just in German and later, due to its success, it was later localized into English, Brazilian Portuguese, Chinese and Japanese. The case study focusses on the localization of the language pair English-Brazilian Portuguese and the theoretical framework relies on the notion of Paratranslation ( Yuste Frías 2012 ).
Publication Year: 2018
Publication Date: 2018-08-10
Language: en
Type: article
Indexed In: ['crossref']
Access and Citation
Cited By Count: 2
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