Abstract: Texture synthesis approach from samples developed after texture mapping and procedural texture synthesis.This method avoid noticeable seams between texture patches and minimize the stretch and distortion of the pattern when tiling a texture on surfaces.It is important on the computer graphics,computer vision and image processing.A new approach is presented for texture synthesis from patch: It apply max flow principle and sequence way to create the graph structure of the GraphCut.It does be simple and have a good experimental result.The method especially apply to near-regular texture image.
Publication Year: 2007
Publication Date: 2007-01-01
Language: en
Type: article
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