Title: A Physical based Human Motion Simulation Combined with Motion Capture Data
Abstract: In order to make human motion simulation more realistic in Virtual Reality on PC platform, this paper introduces an improved method of modeling human body as a tree with constraint joints. The constraint human model is solved with a linear complementary problem solver. The motion capture data is also as the input. It makes the interaction of the virtual human body and the VR environment more believable. Simulation results are displayed as three dimension model with the rate of 60 frames per second. This expression style can intuitively display the result of human motion.
Publication Year: 2006
Publication Date: 2006-01-01
Language: en
Type: article
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Cited By Count: 1
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