Title: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video
Abstract: We are very pleased to present an exciting program for ACM TVX 2016, which has been put together based on many submissions from all over the world. As the leading international conference for presentation and discussion of research into interactive experiences for online video and TV, the conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology, to present and discuss the latest insights in the field. ACM TVX2016 presents research on new interaction technologies and techniques, experience design and evaluation, connected living rooms, and second screen interactions. The call for papers attracted submissions from Asia, Europe, and the United States. Thirty eight full and short papers were submitted and subjected to a thorough double-blind review process. Each paper was assigned to an Associate Chair (AC) who recruited at least three reviewers per paper and wrote a meta-review summarizing the main points of each review. During the Program Committee meeting on March 21 - 22, 2016, in Chicago, IL, USA, each paper was discussed in depth and the final decision of which papers to accept was made, resulting in a high-quality program of 12 accepted full and short papers and an acceptance rate of 33%. Work in Progress papers were also reviewed by at least 2 reviewers per paper, of which 8 were accepted and will be presented as a poster during the conference. Full papers, short papers and Works in Progress are part of the main proceedings and will be included in the ACM Digital Library. In addition to these submissions, there were several other categories that received submissions, resulting in 4 workshops, 3 courses, 5 Doctoral Consortium papers, 6 TVX in Industry presentations, and 6 demos, which are all made available in the adjunct proceedings. Finally, we also encourage attendees to attend the keynote: "We are the [virtual] 99%": Bringing the promise of Live Digital Interaction to all the Peoples, presented by Tawny Schlieski of Intel Corporation.
Publication Year: 2016
Publication Date: 2016-06-17
Language: en
Type: paratext
Indexed In: ['crossref']
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Cited By Count: 6
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