Title: Towards a pedagogical framework for the mobile Game-Based Learning project - key considerations
Abstract: A growing body of research indicates that mobile technologies can be effective tools in catering for students in a digital age and there are signs of the motivating potential and possible learning gains of games played on mobile devices with young adult audiences. The 3-year EC-funded project mobile Game-based Learning (mGBL) therefore seeks to design new learning models based on mobile games. These will be standards-based for use in blended learning programmes. Specifically we aim to support development of decision-making skills and strategies for crisis situations ‐ a priority concern of the European Community. Our vision is for great games that can effectively engage young people and that exemplify best practice ‐ but what exactly is this in the new field? This paper considers a pedagogical framework for mGBL that also addresses emerging ethical and legal issues.
Publication Year: 2006
Publication Date: 2006-01-01
Language: en
Type: article
Access and Citation
Cited By Count: 4
AI Researcher Chatbot
Get quick answers to your questions about the article from our AI researcher chatbot