Abstract: Texture synthesis has been an active and important research area in computer graphics. We present an efficient and simple enough technique for synthesizing textures. The synthesizing process generates an initial texture block from the texture sample and subsequently all other texture blocks by measuring the joint occurrence of texture discrimination features. A final texture image is then synthesized by sampling consecutive spatial frequency bands from the texture sample. Based on the assumption of spatial locality, textures synthesized with this method are visually indistinguishable from the texture samples while preserving local patterns for a wide variety of deterministic and stochastic textures.
Publication Year: 2002
Publication Date: 2002-11-13
Language: en
Type: article
Indexed In: ['crossref']
Access and Citation
Cited By Count: 4
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