Title: A Self-Distributing Software Environment with Binary Interception for Multi-Projector Displays
Abstract: In multi-projector displays, which surround users with high-resolution images, a PC-cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on the PC-cluster is quite troublesome. It is also difficult to acquire sufficient rendering performance because of the limited bandwidth of the PC-cluster. Therefore, we aim to achieve affordable and accessible software environments for the multi-projector displays. In this paper, we describe a self-distributing software environment for inheriting existent game engines which provide basic functions of realizing virtual environments. This environment achieves minimum data communication based on a master-slave model. The communication mechanism is automatically applied to target applications by intercepting APIs. Hence we can directly exploit high-capability of the existing game engines on the multi-projector displays.
Publication Year: 2005
Publication Date: 2005-11-01
Language: en
Type: article
Indexed In: ['crossref']
Access and Citation
Cited By Count: 2
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