Abstract: Why don"t we decide or act in certain situations like we deem it right?Decision-making and acting appropriately frequently differs in individual plans, resolutions, principles and attitudes from morality.This mismatch, between verdict and behavior, covers not only all areas of life but counts for daily acting as well.New requirements have to be shaped for a "moral" individual to be able to cope with especially difficult situations and to find a moral orientation in modern society.These demands should be age appropriate and able to be incorporated in education.Therefore the question is revealed; whether possibilities for an instruction of a moral conflict exist, offering the ability for a confrontation with subjective ethical values.This question forms the framework of the project "Catch 22", a serious game, developed for supporting juveniles in their ability to moral argumentation.The serious game is based on the perceptions of moral and pedagogic research and designed using taxonomic concepts of storyboarding.The target is to address the conflict of valid principles of morality and its influence on individual decision making and reasoning via gameplay.The support of moral argumentation through examination of "dilemmas in game" is in focus.Dealing with questions like: Can reflecting on a moral dilemma situation change one"s mind?Are people amenable to moral reasoning while gaming?