Title: I Can See Tomorrow In Your Dance: A Study of Dance Dance Revolution and Music Video Games
Abstract: Journal of Popular Music StudiesVolume 16, Issue 1 p. 58-84 I Can See Tomorrow In Your Dance: A Study of Dance Dance Revolution and Music Video Games Jacob Smith, Jacob Smith Indiana UniversitySearch for more papers by this author Jacob Smith, Jacob Smith Indiana UniversitySearch for more papers by this author First published: 17 March 2004 https://doi.org/10.1111/j.0022-4146.2004.00011.xCitations: 10Read the full textAboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Share a linkShare onEmailFacebookTwitterLinkedInRedditWechat Works Cited Condry, Ian. "A History of Japanese Hip-Hop." Global Noise: Rap and Hip-Hop Outside the USA. Ed. Mitchell Tony. Middletown, CT: Wesleyan University Press, 2001. Web of Science®Google Scholar Drew, Rob. "Embracing the Role of Amateur: How Karaoke Bar Patrons Become Regular Performers." Journal of Contemporary Ethnography 25.4 (1997): 449. 10.1177/089124197025004002 Web of Science®Google Scholar Drew, Rob. Karaoke Nights: An Ethnographic Rhapsody. Walnut Creek, CA: Altamira, 2001. Google Scholar Fornas, Johan. "Filling Voids Along the Byway." Karaoke Around the World: Global Technology, Local Singing. Ed. Toru Mitsui. New York: Routledge, 1999. Google Scholar Herz, J. C. "Making Music Without the Instruments." New York Times, 20 Jan. 2000, G17. Google Scholar Jenkins, Henry. Textual Poachers. New York: Routledge, 1992. Google Scholar Kolko, Beth E., Lisa Nakamura, and Gilbert B. Rodman, eds. Race in Cyberspace. New York: Routledge, 2000. Google Scholar Lum, Casey Man Kong. "The Karaoke Dilemma." Karaoke Around the World: Global Technology, Local Singing. Ed. Toru Mitsui. New York: Routledge, 1999. Google Scholar Murray, Janet. Hamlet on the Holodeck. Cambridge, MA: MIT Press, 1997. Google Scholar Nakamura, Lisa. Cybertypes. New York: Routledge, 2002. Google Scholar Pullen, Kirsten. "I-love-Xena.com: Creating Online Fan Communities." web.studies: Rewiring Media Studies for the Digital Age. Ed. David Gauntlett. London: Arnold, 2000. Google Scholar Reynolds, Simon. Generation Ecstasy . New York: Routledge, 1999. Google Scholar Rice, Adrienne. "Untitled." Reno News and Review, 17 May 2001. Google Scholar Tomlinson, John. Globalization and Culture. Chicago: University of Chicago Press, 1999. Google Scholar Tran, Khanh T. L. "In the Latest Arcade Craze, Players Demonstrate their Fancy Footwork." Wall Street Journal, 16 Aug. 2000. Google Scholar Wolf, Naomi. "The Video-Game Workout." New York Times, 9 Dec. 2001. Google Scholar Citing Literature Volume16, Issue1April 2004Pages 58-84 ReferencesRelatedInformation
Publication Year: 2004
Publication Date: 2004-04-01
Language: en
Type: article
Indexed In: ['crossref']
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Cited By Count: 25
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