Title: A physically realistic framework for the generation of high-level animation controllers
Abstract: Artificial life techniques can be seen as an evolution of animation techniques, shifting most of the low-level control tasks traditionally performed by an animator to control systems, which can be manually (task-driven animation) or automatically (behavioural animation) handled. In this last situation, a rich environment from which interesting strategies can be extracted by evolutive creatures is needed. We will describe here a simulation framework that we developed for this purpose, and show how it can be used as a starting point for the development of dynamic behavioural systems.
Publication Year: 2002
Publication Date: 2002-06-11
Language: en
Type: preprint
Indexed In: ['crossref']
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Cited By Count: 3
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