Abstract: Today’s Palm computers face practical restrictions when playing complex games. This article deals with both the functional as well as the hardware limitations of a Palm computer and their impact on game design. It is observed that the designers of complex games refuse to take sufficiently into account the imposed limitations. Seven design problems are identified and examples of these problems in actual games are given, including ways of solving them. Consequently we propose a list of five design rules which may alleviate the problems. Finally, we conclude that now the time is ripe for one-person Palm game businesses. We expect this to last only a few years.