Abstract: Computer Graphics ForumVolume 24, Issue 3 p. 373-381 Skinning With Deformable Chunks Zheng Guo, Zheng Guo School of Computer Engineering, Nanyang Technological University, SingaporeSearch for more papers by this authorKok Cheong Wong, Kok Cheong Wong School of Computer Engineering, Nanyang Technological University, SingaporeSearch for more papers by this author Zheng Guo, Zheng Guo School of Computer Engineering, Nanyang Technological University, SingaporeSearch for more papers by this authorKok Cheong Wong, Kok Cheong Wong School of Computer Engineering, Nanyang Technological University, SingaporeSearch for more papers by this author First published: 07 October 2005 https://doi.org/10.1111/j.1467-8659.2005.00862.xCitations: 14Read the full textAboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL References [Ali] ALIAS | WAVEFRONT: http://www.alias.com/maya. [AT00] AUBEL A., THALMANN D.: Realistic deformation of human body shapes. In Proceedings of the Eurographics Workshop on Computer Animation and Simulation (2000) , pp. 125– 135. [BNC96] BRO-NIELSEN M., COTIN S.: Real-time volumetric deformable models for surgery simulation using finite elements and condensation. Computer Graphics Forum 15, 3 (1996), 57– 66. [CDA99] COTIN S., DELINGETTE H., AYACHE N.: Real-time elastic deformations of soft tissues for surgery simulation. IEEE Transactions on Visualization and Computer Graphics 5, 1 (1999), 62– 73. [CGC*02] CAPEL S., GREEN S., CURLESS B., DUCHAMP T., POPOVIĆ Z.: Interactive skeleton-driven dynamic deformations. In Proceedings of ACM SIGGRAPH (2002), pp. 586– 593. [CHP89] CHADWICK J.E., HAUMANN D.R., PARENT R.E.: Layered construction for deformable animated characters. In Proceedings of ACM SIGGRAPH (1989), pp. 243– 252. [CZ92] CHEN D.T., ZELTZER D.: Pump it up: Computer animation of a biomechanically based model of muscle using the finite element method. In Proceedings of ACM SIGGRAPH (1992), pp. 89– 98. [EDD*95] ECK M., DEROSE T., DUCHAMP T., HOPPE H., LOUNSBERY M., STUETZLE W.: Multiresolution analysis of arbitrary meshes. In Proceedings of ACM SIG GRAPH( 1995), pp. 173– 182. [GM97] GIBSON S.F.F., MIRTICH B.: A Survey of Deformable Modeling in Computer Graphics. Tech. Rep. TR-97-19,Mitsubishi Electric Research Laboratories, 1997. [JP99] JAMES D.L., PAI D.K.: Artdefo: Accurate real time deformable objects. In Proceedings of ACM SIGGRAPH( 1999), pp. 65– 72. [KHS01] KÄhler K., HABER J., SEIDEL H.-P.: Geometry-based muscle modeling for facial animation. In Proceedings of Graphics Interface ( 2001), pp. 37– 46. [KJP02] KRY P.G., JAMES D.L., PAI D.K.: Eigenskin: real time large deformation character skinning in hardware. In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation ( 2002), pp. 153– 159. [LCF00] LEWIS J.P., CORDNER M., FONG N.: Pose space deformation: A unified approach to shape interpolation and skeleton-driven deformation. In Proceedings of ACM SIGGRAPH. 2000), pp. 165– 172. [MG03] MOHR A., GLEICHER M.: Building efficient, accurate character skins from examples. ACM Transactions on Graphics 22, 3 (July 2003), 562– 568. [MTLT88] MAGNENAT-THALMANN N., LAPERRIÈRE R., THALMANN D.: Joint-dependent local deformations for hand animation and object grasping. In Proceedings of Graphics Interface (1988), pp. 26– 31. [NTHF02] NG-THOW-HING V., FIUME E.: Application specific muscle representations. In Proceedings of Graphics Interface (2002), pp. 107– 116. [SK00] SINGH K., KOKKEVIS E.: Skinning characters using surface-oriented free-form deformations. In Proceedings of Graphics Interface (2000), pp. 35– 42. [SPCM97] SCHEEPERS F., PARENT R.E., CARLSON W.E., MAY S.F.: Anatomy-based modeling of the human musculature. In Proceedings of ACM SIGGRAPH (1997), pp. 163– 172. [TBNTHF03] TERAN J., BLEMKER S., NG-THOWHING V., FEDKIW R.P.: Finite volume methods for the simulation of skeletal muscle. In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer animation (2003), pp. 68– 74. [TG98] TURNER R., GOBBETTI E.: Interactive construction and animation of layered elastically deformable characters. Computer Graphics Forum 17, 2 (1998), 135– 152. [WG97] WILHELMS J., GELDER A.V.: Anatomically based modeling. In Proceedings of ACM SIGGRAPH (1997), pp. 173– 180. Citing Literature Volume24, Issue3September 2005Pages 373-381 ReferencesRelatedInformation
Publication Year: 2005
Publication Date: 2005-09-01
Language: en
Type: article
Indexed In: ['crossref']
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Cited By Count: 24
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