Title: Utilização de jogos sérios na aprendizagem de matemática
Abstract: Technological innovations have promoted changes our lives, in a way ever deeper and faster.Social networking, work environments, entertainment options are continually changing.Today's kids are digital natives, playing video games, using smartphones, and computers sometimes even before their literacy.Education, which is one of the foundations for this revolution, and, more specifically, the teaching of mathematics, which is essential in the field of science and engineering, has the need to follow these changes through the adoption of new technologies and methods in classroom.This paper aims to find an answer to one of the questions raised by this scenario: what is the real effectiveness of the use of serious electronic games as aids in the teaching-learning process of mathematics in basic education?Through a systematic review we present a panorama of the academic study on the subject in the last five years, concluding that serious electronic games are actually powerful tools in the teaching-learning process of mathematics, pointing out new paths to be explored within the Brazilian reality.